The overwhelming majority of Housing items, both those already implemented and those planned for future updates, are designed to be fully obtainable through regular in-game activities. This means that most players will be able to acquire decorative elements, structural enhancements, and furnishing options simply by engaging with the natural progression systems, completing quests, or participating in various gameplay events without the need for any real-world expenditure. Only a relatively minor segment of these items—representing a very small percentage of the entire catalog—will be offered directly through the online shop for purchase with real currency.

To put this balance into perspective, one can draw a meaningful comparison with other collectible systems within the game, such as mounts. The relationship between earnable and purchasable options in the mount collection serves as a highly illustrative reference point. At present, players have access to an expansive and continually growing selection of mounts, numbering well over a thousand, all of which are available as rewards for gameplay achievements, quest completions, or in-game milestones. In stark contrast, only a few dozen mounts are offered for direct sale through the shop. This clear disparity between earnable and paid content demonstrates Blizzard’s sustained commitment to ensuring that the game’s most appealing rewards remain accessible through effort and exploration rather than through monetary investment, reinforcing a player-first approach to World of Warcraft’s evolving economy and housing ecosystem.

Sourse: https://www.theverge.com/news/816714/world-of-warcraft-player-housing-hearthsteel-currency